Today I was playing my modified E Grim list:
Hunters Grim (*4pts)
* Troll Impaler (5pts)
* Dire Troll Blitzer (9pts)
* Dire Troll Bomber (10pts)
* Trollkin Runebearer (2pts)
Kriel Warriors (Leader and 5 Grunts) (4pts)
* 3 Kriel Warrior Caber Thrower (3pts)
Pyg Burrowers (Leader and 9 Grunts) (6pts)
Trollkin Scattergunners (Leader and 9 Grunts) (8pts)
* Trollkin Scattergunner Officer & Drummer (2pts)
Fell Caller Hero (3pts)
Stone Scribe Chronicler (2pts)
Scenario: Destruction
Vs John M
Turn 1
The first match of the day was against Nemo3, a Stormwall, Storm Knights, and several other things that go with storms. I win the roll to go first and advance forward putting my kriel warriors into harms way with the scatter gunners behind. The bomber and blitzer head up the left side of the field matching up vs his infantry.
On his turn he advances forward and mages to kill a 5 kriels with some guns from the stormwall and some good chain lightnings. He keeps his infantry back in fear of what a bomber and a blitzer can do.
Turn 2:
On my turn the burrowers pop up and some get within aiming range of his lancer arc node and the rest jockey for position on the stormwall. Grim moves up and pops feat putting plenty of shots into the lancer killing it and putting minimal damage on to the stormwall.
He moves up popping feat and lightning goes nuts killing a ton of stuff while I did make a fair number of tough rolls, it was on the wrong models, blocking my lanes to strike back next turn. he brings up his infantry more to the front to prepare for a counter charge.
Turn 3:
I need to clear some things back. Troll Moses sticks mortality on the stormwall and after everything is said and done, he's at 3 boxes left with no more ways to get it down. I have to keep feeding models to his stormclad to keep it tied up.
He throws fail safe on the stormwall and he's sort of back in action. He cuts through the fed models with the stormclad and uses stormwalls guns to great effect blowing up my impaler and leaving him almost dead. his infantry comes in and charges whats left of my kriels and ties up the bomber and blitzer
Turn 4:
I'm running out of models and time, He has Nemo on 1 focus and a clear shot. I move up and try to knock nemo down twice and miss once from an impaler and another from one of the pygs. I end up killing the stormwall and leaving nemo with 7, with grim in a shitty spot.
He moves over nemo, force hammers an impaler into grim and the stormclad ends the party.
Conclusion:
Overally, I went in on a pretty shoddy assassination attempt, which was only made necessary due to early game positioning.
Game 2:
Before the game starts, I swap to
Hunters Grim (*4pts)
* Troll Impaler (5pts)
* Dire Troll Blitzer (9pts)
* Dire Troll Bomber (10pts)
* Trollkin Runebearer (2pts)
Kriel Warriors (Leader and 9 Grunts) (6pts)
* 2 Kriel Warrior Caber Thrower (2pts)
* Kriel Warrior Standard Bearer & Piper (2pts)
Pyg Burrowers (Leader and 9 Grunts) (6pts)
Trollkin Scattergunners (Leader and 5 Grunts) (5pts)
* Trollkin Scattergunner Officer & Drummer (2pts)
Fell Caller Hero (3pts)
Stone Scribe Chronicler (2pts)
The second game was with P Morgul with too many lizard hounds, bronzeback, gladiator, krea, and a savage followed by slingers and pain givers.
I win the roll to go first.
Scenario: Destruction (I was too lazy to set up another one)
Vs Don
Turn 1:
Everything runs forward.
All of his stuff runs forward except for an over zealous hound, who charges.
Turn 2:
I burrow and send the digmies to the middle. The rest of the models move up, jockeying for position. and hitting the bronze back for 10 damage from a blitzer shot.
He sends in more hounds and diverts the gladiator and bronze back towards the middle and the slingers drop a couple kriels. Finally healing the bronze back for a few points and kill boxing himself
Turn 3:
I bring up the burrowers to try and make a run at the bronze back, but between hyper aggressive and admonition, i was only able to stick 3 on him with minimal damage done. I kill a few hounds and jam up the zone.
He moves forward kills a bunch of burrowers with Morgul before sprinting back to safety, now inside the kill box. The slingers have a field day due to my troll pile up and clear out a ton of guys, with the krea's help. Gladiator and bronze back advance into the cleared space, waiting for my next turn.
Turn 4:
I knock down both titans and after it's all said and done, 2 hounds are left, the gladiator is seriously wounded and the bronze back bites the dust, but I'm now dangerously close to morgul. He moves forward pops feat and a seriously wounded gladiator is still enough to kill a warlock dead without the ability to transfer.
Conclusion:
The blitzer hates the bronzeback and I again cluster fucked myself into not being flexible with my army and the traffic jam of medium bases was the main issue. The scatter gunners have proven themselves good in certain situations, but I think it's time to see how the sluggers fit.
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