Tuesday, July 9, 2013

Coal and Claw weekend Day 2 7/6 "Doomshaper's Revenge"

Today i played:


System: Hordes
Faction: Trollblood
Casters: 1/1
Points: 50/50
Hoarluk Doomshaper, Rage of Dhunia (*6pts)
* Troll Axer (6pts)
* Dire Troll Mauler (9pts)
* Earthborn Dire Troll (10pts)
* Mulg the Ancient (12pts)
Kriel Warriors (Leader and 5 Grunts) (4pts)
* 3 Kriel Warrior Caber Thrower (3pts)
* Kriel Warrior Standard Bearer & Piper (2pts)
Krielstone Bearer and 5 Stone Scribes (4pts)
* Krielstone Stone Scribe Elder (1pts)
Janissa Stonetide (3pts)
Troll Whelps (2pts)

Round 1 vs Andy K:

Turn 1:
A rematch of yesterday's P Baldur game

I win the the roll to go first and run everything up forward. Thanks to terrain placement My beasts are rocking a stout 22/23 armor and hanging out next to the walls. 

He runs up the middle and charges baldur forward popping feat, so I can't get the alpha off. Everything moves centrally.

Turn 2:
Unable to feat and strike i move to one side to brace for the alpha, only allowing 1 of his heavies to have range. Everyone gets armored up. and hangs out.

Andy looks at the board and decides that a fully buffed ghetorix can kill doomshaper on 2 fury and fully buffed. He sets the run in motion bringing up megalith to put out an aura and lowers doomy's defense. Baldur enters the mix and throws a few earth spikes at doomshaper, but can't get anything to stick. He double ports ghetorix in and takes his first swing at doomshaper putting 9 on him. Mulg protective fits and moves closer to the massive wolf, but isn't able to get an attack off. Doomshaper takes his second initial and and mulg closes the distance and crit slams the assassination off the table. He tries to position stuff forward, but can't stop me attacking a baldur sitting on a fury.

Turn 3:

I move up a caber into base to base with baldur, leaving room for an earthborn. I pop feat, give him rage and the stone aura goes up and hits baldur for pow 23 until he dies.

Win by assassination with on model killed along the way.

Round 2 vs David

He brings Karchev and I win the roll to go first

Turn 1:
I do my normal run up and armor up.
He tows and brings them closer firing off a few shots from his gun carriage and behemoth
Turn 2:
Unable to reach anything with feat,  bring my force up to the edge of the zone contesting and armoring up.
David sees a chance to alpha. He decided to upkeep tow and fully load the behemoth. He ends up running forward and towing the behemoth, spriggan and beast 09 and going for the sling shot.
The behemoth decided to take on the EBDT and after 5 attacks only manages 5 damage and beast 09 fails to damage. He tramples up the gun carrige to take out my stone but misses and deviates. the spriggan and his marauder buddy went into my kriels along with a MOW mounted friend.
Turn 3:
The EBDT becomes buddies again with a caber and the behemoth bites the dust. Mulg scraps beast 09 and kills half of the gun carriage. I knock down the spriggan and jam the zone. 
He loads makes the spirggan shake the knock down and has it go in with 2 focus and it scrapes the rest of the EBDT. He starts to position the marauder in and the MOW continues trying to cut through the kriels. 
Turn 4: 
Mulg finishes off the carriage and the mauler takes out the spriggan.  The kriels knock down the marauder. 

he decides he wants to push me out of the zone, he needs to move the mauler out and kill 3 kriels to cause the damage. He shakes the knockdown on the marauder and has him slam into the mauler knocking him out of the zone. The kriels tough and doomshaper remains unscathed.

turn 5:

Mulg flies in at karhev leaving him at 4 boxes. After his activation I measure the stone and I was in, which would have been another 7 damage, killing him. The mauler knocks out both arms on the marauder.

He puts up unearthly rage and beats on mulg leaves him on 5 boxes. The beat up marauder charges over under karchev's feat and puts mulg down.  

Turn 6:

The mauler charges in and is able to chain attack throw and kill karchev

Round 3 vs Tobin R

Tobin brings E Stryker and he wins the roll to go first.
Turn 1:

Everything runs forward and storm knights get arcane armor.

I run everything up and do  my normal armor brick. 

Turn 2:

He charges/ runs press gangers in having them tie up all my beasts while the rest of his forces head up the middle.

I pop feat and send my beasts flying in all different directions, trampling over several different models. At the end of the carnage he has only 1 or two storm blades left. The press gangers are in ruins and old rowdy had some damage on him. 

He decides that the attrition fight won't serve him well and knows that he can get styker to doomshaper who is sitting on 3. after clearing a path for styker and knocking down mulg. he makes his run and realizes he made some mental math errors and needed to velocity before charging and misses his charge target.  He ends his activation at 26 armor and less than 5 inches from EBDT.

Turn 3:

The EBDT gets powered up, walks over and knocks striker down and takes him after 4 swings.

Round 4 vs Karl 

I end up losing this around to not having a volume of attacks to deal with 40 models and a colossal. I did have a chance at an assassination, but i didn't see it until after I had already sent too many things forward.

I end up placing 4th out of 34 and was making my way towards masters on Sunday. I even got a coin after a bit of campaigning

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