So I made it to masters and decided to bring the following lists:
System: Hordes
Faction: Trollblood
Casters: 1/1
Points: 50/50
Hoarluk Doomshaper, Rage of Dhunia (*6pts)
* Troll Axer (6pts)
* Dire Troll Mauler (9pts)
* Earthborn Dire Troll (10pts)
* Mulg the Ancient (12pts)
Kriel Warriors (Leader and 5 Grunts) (4pts)
* 3 Kriel Warrior Caber Thrower (3pts)
* Kriel Warrior Standard Bearer & Piper (2pts)
Krielstone Bearer and 5 Stone Scribes (4pts)
* Krielstone Stone Scribe Elder (1pts)
Janissa Stonetide (3pts)
Troll Whelps (2pts)
System: Hordes
Faction: Borka - Family Reunion (NQ38)
Casters: 1/1
Points: 50/50
Tiers: 4
Borka Kegslayer (*5pts)
* Pyre Troll (5pts)
* Slag Troll (6pts)
Greygore Boomhowler & Co. (Boomhowler and 9 Grunts) (9pts)
Krielstone Bearer and 5 Stone Scribes (4pts)
* Krielstone Stone Scribe Elder (1pts)
Trollkin Champions (Leader and 4 Grunts) (9pts)
* Skaldi Bonehammer (3pts)
Trollkin Champions (Leader and 2 Grunts) (5pts)
Trollkin Champions (Leader and 2 Grunts) (5pts)
Stone Scribe Chronicler (2pts)
Trollkin Champion Hero (3pts)
Trollkin Champion Hero (3pts)
System: Hordes
Faction: Trollblood
Casters: 1/1
Points: 50/50
Grissel Bloodsong (*5pts)
* Pyre Troll (5pts)
* Storm Troll (5pts)
* Troll Impaler (5pts)
* Trollkin Runebearer (2pts)
Kriel Warriors (Leader and 9 Grunts) (6pts)
* 2 Kriel Warrior Caber Thrower (2pts)
* Kriel Warrior Standard Bearer & Piper (2pts)
Krielstone Bearer and 5 Stone Scribes (4pts)
* Krielstone Stone Scribe Elder (1pts)
Trollkin Long Riders (Leader and 4 Grunts) (11pts)
Fell Caller Hero (3pts)
Horthol, Long Rider Hero (5pts)
Saxon Orrik (2pts)
Stone Scribe Chronicler (2pts)
Round 1 vs Bret ( E Morvahna)
Scenario: Close Quarters
We had played this the other week at the shop with but with grim instead and I knew that I needed to have a strong counter punch, so I went with borka, because if the boomhowlers can keep him occupied, the pain will show up.
Turn 1:
I had won the roll to go first and I have have the boomhowlers run up the field and call 4 plus tough and take up the middle of the board. The rest of the stuff runs and borka gives them iron flesh and charges up, throwing some in the stone.
He runs up his skinwalkers, and has his reeve hunters use CRA to cause a few tough checks and moves forward.
Turn 2:
I stand up the stragglers and call 4 plus tough and charge/ run forward to jam up the skinwalkers, getting 2 charges off. Again most of my stuff runs forward to get into position for a counter strike.
He places some trees in some annoying places and denies me tough and sends in the skinwalkers and combined with the hunters, pretty much destroy the entire boomhowler line, leaving a few left after it's all said and done.
Turn 3:
It's time to avenge the poor boomhowlers. I send all 3 units of champs to go after different goals. At the end of the turn he's down an entire unit of skinwalkers and UA, 2 War Wolves and both trees. I charge my own guy through the flag to get borka in B2B with my flag, dominating it for a point. This ladies and gentlemen is where I could have thought about my turn a little better to allow my stone scribe chronicler to run up and score a second point by controlling his flag, however, not having the presence of mind to do so until later in my activations, sort of boned me. This is also where the wheels come off the game.
He decides he can't let borka get away with living and being next to a flag. He sends in the woldwrath who knocks down all my champions, but doesn't kill any due to tough checks. Morvahna feats and brings back the puppies and the trees. Placing a tree next to borka to lock him in so he can't stumble away and sets up two dogs for sick 'em charges, the other tree goes behind my knocked down champions. He doesn't really do anything to the champions, but instead focuses on borka, but after a ton of CRA's and 3 wolf charges, borka is unscathed, however I am no longer dominating my flag.
Turn 4:
At this point I have a ton of knocked down models and 3 wolves in borka's face. I forget to turn borka to make sure he was facing all 3 wolves, but instead can only kill 2 with no other model able to help borka take down the remaining wolf. The champions on my right flank start to make it's way into his back lines, but there isn't really much there to enjoy. The champions around the wrath stand up and don't manage to do much damage. My slag is trapped within reach of the wrath, but not within melee, so he just sits there. if I wasn't on tilt by trying to figure everything out I would have stood him up first and buffed a champ, but I forgot, just like borka. I fight a few reeves with my left flank of champs and pass turn
He knocks everyone down again taking out a few champs and starts to try and take on my right flank of champs with his smaller rock buddy. It's pretty much a cripple fight and nothing really happens, Morvahna comes up to get rid of iron flesh with purification and hangs out.
Turn 5:
I turn this time to kill the dog and get him once again dominating my flag to get me to 2 points. The champions do the dance again and can't put any more damage into the woldwrath, even with the buff help from the slag. the other champions kill the lil rock guy and hang tight. the left flank is still working on reeves. I brace myself for the coming turn.
He decides he needs to the big gun to take out borka. He sends in morvahna who kills a two champs and light cav's back to safety, the woldwrath charges borka, taking a few free strikes, but nothing goes out. He starts trying to lay into borka, but can only get him to half health.
Turn 6:
The slag stands up and buffs Borka and Borka puts a few attacks into the wrath, but he's a tough bastard and is still fine. My other champs stand up but have no one to really fight and engage the reeves.
He gets borka down to 5 boxes and takes out the rest of my middle pack of champions, morvahna comes after the right flank and scalpels out one champ then runs away. and my left flank continues to fight through fed reeves.
turn 7:
I end up fully loading my slag troll and I'm out of transfer targets. Borka puts out his last few attacks, but nothing really connects well.
He fires up the wrath, I make one tough check, but the second fails ending the game.
Someone else drops from masters and to save someone from getting a bye, I just drop as well. I had enjoyed enough steam powered, monstrous combat for one weekend.
Conclusion:
It was a pretty good weekend for me overall, it seems like the games I lost were those that I was put on tilt, and I think a lot of it was my own doing, where I got fixated on trying to move a threat instead of looking at all the options. I was pleased with my showing, it was nice to be one of the top 16 of 60 some players who showed up at the event.
From this I've decided I really love doomshaper and I think he's going to stay in rotation as well as Family reunion. I think going forward I'm going to try and plan my turn a little better. I takes a bit more of my clock, but being able to score a few more control points in some of my games, might force my opponent to go on tilt instead of me and then I have a chance to recover. I need to take more free strikes from fodder to get to where I need to get to on some turns. I spent way too much time messing around with reeves in my game vs Bret.
I'm looking forward to a week off and getting back to it in preparation for the Mayhem Cup.



No comments:
Post a Comment