System: Hordes
Faction: Trollblood
Casters: 1/1
Points: 50/50
Hoarluk Doomshaper, Rage of Dhunia (*6pts)
* Earthborn Dire Troll (10pts)
* Mountain King (20pts)
* Mulg the Ancient (12pts)
* Trollkin Runebearer (2pts)
Krielstone Bearer and 3 Stone Scribes (3pts)
* Krielstone Stone Scribe Elder (1pts)
Feralgeist (1pts)
Janissa Stonetide (3pts)
Lanyssa Ryssyll, Nyss Sorceress (2pts)
Troll Whelps (2pts)
Round 1 vs Nick (Gareth)
Turn 1:
He wins the roll to go forth and runs up the field putting mage hunter assassins on either side and running infiltrators up the middle with some battle mages to my left.
I move up and power up the defensive brick and get everyone into position with wild aggression on the King.
Turn 2:
He Charges forward with the infiltrators getting a few on the mountain king and causing 2 points of damage, and nothing to mulg or the EBDT. He brings one of his cav models up and kills Lanyssa. and moves everyone up, sticking Death Sentence on Doomshaper.
I keep wild aggression on the king and have him get to work killing the two models that charged him and then spraying out killing 3 more. The EBDT killed a model blocking mulg and allowed mulg to walk over and kill a solo, a mage hunter and the pony guy. Doom shaper moves up out of the kill box and hides behind his wall with transmute up.
Turn 3:
He charges narn into the gap between the king and doomy and fails to damage doomy on a charge and critcally misses janissa. He charges 3 more infiltrators onto the king, no more damage. The battle mages start the pull game, but fail to hit doomy behind the wall, same with the stormfall archers. His angry guy on the horse, puts some damage into mulg, but nothing the big guy can't take.
The EBDT frenzies and loses his shit and fails to kill the stone. I upkeep wild aggression and have the king keep up his punch, punch, spray game. He ends up killing 6 models that activation. Mulg moves over, kills the angry horse guy and his dismount and his arc node jack. Doomy puts up his protection again.
Turn 4:
He kills my feralgiest and allows himself to dominate at the end of his turn. The mages give up shooting at doomy and proceed to go after the wall maker. It takes most of his activation, but he eventually kills Janissa.
After taking my 5 damage, I pull in my fury leaving 2 on mulg and like a true doomshaper buddy he keeps his cool leaving him at 2. Now at this point I'm pretty sure I can make it to Gareth with a trample and a goad, however this makes me worry if 3 attacks at dice can take him down or if my distance is going to work. I decided to go attrition. I have mulg kill his way though a bunch of infantry, but missed the magister on my last attack. The king moves up and does his thing. The earthborn moves over to try and protect doomy with LOS.
Turn 5:
With doomy walless the shots start coming in after the little magister slams mulg back into the EBDT and opens up hunting season doomy. Doomy gets shot to shit and on his last activation from Garreth's gun finally puts the troll down.
Conclusion:
I need to work on my range guessing game to make sure I take advantage of things that are out there.
Round 2 vs James T (Mordikaar)
Turn 1:
I win the roll and run everything up the board and set up the armor with Wild Aggression back on the king.
He moves everything up into the zone and hangs out.
Turn 2:
I continue to move forward fully loading the stone and preparing for an alpha.
He is not really sure what to do, he starts asking about my armor values and can't handle the armor, so he gets ready to jam me next turn and ends up spraying in and dicing the shit out of janissa and she fails tough.
Turn 3:
without a wall and him clumping up all of his infantry, It seemed like a good trample party. Mulg tramples over 90% of a unit of slingers and 2 nihilators, and goads in killing the tyrant commander and UA and another solo but takes some fair damage from free strikes. The EBDT isn't as successful and just manages to get behind enemy lines looking intimidating. The king moves up and sweeps killing one of the Drag guys and rolling crappy leaving the others damaged. The stone tries to block real estate around doomy and I pass the turn over.
after some failed attacks on the king, he puts ghostly on his nihilators and charges doomshaper . The first hit sends mulg racing home after 2 points on him. The second attack come and gets mulg in strike range. Doomshaper tanks about 5 attacks with mulg snacking on the unit of nihilators. I have to start going through my fury and get down to 0 with only one activation left and mordikaar sitting on 0 fury with an EBDT within party range. He sends in his last hope of a Archidon and misses with the charge. He buys and boosts his last and forces a tough roll that doomy can't handle.
conclusion:
janissa really is the lynch pin of the list and if she drops, bad shit usually follows. I'm considering giving her transmute making her a stout arm 19 and just placing her behind the wall to get the cover bonus
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