Madrak Ironhide, World Ender (*5pts)
* Troll Impaler (5pts)
* Dire Troll Bomber (10pts)
* Trollkin Runebearer (2pts)
Krielstone Bearer and 3 Stone Scribes (3pts)
* Krielstone Stone Scribe Elder (1pts)
Pyg Burrowers (Leader and 9 Grunts) (6pts)
Trollkin Fennblades (Leader and 9 Grunts) (8pts)
* Trollkin Fennblade Officer & Drummer (2pts)
Trollkin Scattergunners (Leader and 9 Grunts) (8pts)
* Trollkin Scattergunner Officer & Drummer (2pts)
Fell Caller Hero (3pts)
Gatorman Witch Doctor (3pts)
Professor Victor Pendrake (2pts)
While Don Brought:
Lord Arbiter Hexeris (*6pts)
* Basilisk Drake (4pts)
* Bronzeback Titan (10pts)
* Titan Gladiator (8pts)
* Titan Sentry (9pts)
Nihilators (Leader and 9 Grunts) (8pts)
Paingiver Beast Handlers (Leader and 3 Grunts) (2pts)
Tyrant Commander & Standard Bearer (3pts)
Venators Slingers (Leader and 9 Grunts) (6pts)
Agonizer (2pts)
Extoler Soulward (2pts)
Mortitheurge Willbreaker (2pts)
Scenario Incursion
Round 1
Don win the roll to go first and runs everything up the field first. To my left are the slingers and my right the Nihilators with the titans coming up the middle. Ashen Vale goes up on the Slingers.
I run up my fenblades the full 12" centrally, since with the tyrant commander's bonus to speed the slingers will easily have range on me. The Scatter gunners run up to give a few targets for the Nihilators to run into, while leaving most of the unit safe. The burrowers burrow and Move up. Madrak throws all his fury in the stone and runs and the rest of the list moves up with the stone calling no continuous effects.
Round 2:
Don Runs the sentry up and uses it to arc black spot onto the fennblades. The Slingers move up and with the free attacks and terrible rolling on my part I am left with 1 grunt and the UA intact. The Nihilators charge forward and get 2 scatter gunners. Everthing else moves up to get ready for his counter attack.
I bring up my burrowers and I have a few choices. I'm not really sure which was the right one due to positioning or with the fate of my rolls, but I get them in a position where if madrak's feat can clear out some intervening slingers, i'll get 5 burrowers full buffed on each titan. I move some pieces around and decide to feat. Out of a possible 13 attacks 0 hit, missing each roll by 1 or possible two. Each roll needing to be 7 or 8 to hit. The bomber moves up and clears out a few slingers and puts some damage on the agonizer. The remaining fennblades take a slinger each. The Scatter gunners under the Fellcaller's buff end up clearing out the nihiltaors in the area leaving 4 left and the stone pops aura. The burrowers get 3 on to the bronze back and the rest are tied up with the slingers and after a few free strikes I stayed back. With pendrakes buff they all hit and between the 3 of them, the bronze back is left under 1/2 health.
Round 3:
With madrak on 0 fury, but surrounded by friends for Grim Salvation, Don moves black spot on to madrak and tries to spell assassinate by stealing my stone's fury. But his dice crap out and I end up only taking 5 points of damage and had all of my grim targets up. He tries to spray with the drake, but misesses as well. Finally his bronze back comes in, trampling over my burrowers leaving 1 making his tough check. After a few attacks madrak is left with no salvation targets and a bronze back in his face. The nihiltaors charge in again and kill 5 Scatter gunners and the slingers fail to kill the fennblades.
I have the fell caller buff the scatter gunner and he charges the bronzeback, cranking the damage roll. The bomber walks over and with two boosted to hits and damage puts the bronzeback in the dirt. The scatter gunners clear all but 1 of the nihilators, the extoler and a slinger. The fens keep trying to do some work, but fall sort of killing the tyrant commander by 1. The empty stone enages the sentry so it can't come forward easy.
Round 4:
After a series of attacks and tough checks he finally clears the stone out of the way and sends the sentry after my bomber and ends up taking it out and sending an attack into Madrak who has to kill the poor stone scribe elder for the team. The remaining nihilator takes out another scatter gunner. the tyrant commander moves closer to madrak and kill the fennblade ua captain he was fighting. Hexeris moves up slightly.
Madrak realizes that if you want something done right, you have to do it yourself. Madrak gets bloody fury from troll moses and steps into the fight next to moses and takes out sentry after a charging fellcaller starts the damage, leaving madrak on 3. the scatter gunners move forward and take out the nihilator.
Round 5:
Don sends in the tyrant commander who does a little damage, which kills troll moses. Hexeris shoots, misses and ends up killing the tyrant commander and forcing a transfer. Then a gladiator comes up and puts Madrak Down.
Conclusion:
The game really fell apart for me when the feat turn failed to connect. It would have been amazing to drop both heavies in one turn, but even with the massive loss of troops, I was still dropping a heavy a turn. It was my first time out with this variant of the list and I really , really like the pendrake add for the burrowers. The Witch Doctor is still up in the air at this point as he didn't really bring anything new to the fold, but I can imagine in certain lists him being very great at denying resources.
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